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| Battlefield 2: Modern Combat is a first-person shooter entry into the Battlefield series, developed by Digital Illusions CE. Initially released for Xbox and PlayStation 2 on October 25 2005 in North America, Modern Combat is the first Battlefield game for video game consoles. On April 11 2006, an updated version of the game was released for the Xbox 360 featuring improved graphics and online features. A PlayStation Portable version was announced in 2005, but was cancelled. Instead, DICE will be developing Battlefield: Bad Company for Playstation 3, Playstation Portable, and Xbox 360. Contents * 1 Xbox 360 version * 2 Online rank and awards * 3 Online o 3.1 Multiplayer Gameplay * 4 Reception * 5 References Xbox 360 version On April 11, 2006, EA released an updated version of Battlefield 2: Modern Combat for the Xbox 360. Aside from a graphical leap, Modern Combat is essentially the same game as on the Xbox and PS2. The main new feature was the inclusion of three new maps, available on the Xbox version only by download, new vehicles, and enhanced graphics and Xbox Live support including statistic tracking and clan support. Also introduced are 1000 achievement points for players to add to their Gamer Score via 46 achievements. A video comparison of the two versions is available at the TeamXbox website. Online rank and awards In Battlefield 2: Modern Combat a player can obtain many ranks. Starting from the lowest, (Private) and begin moving all the way to the highest, (5 Star General). A notable inaccuracy is that the rank structure skips from Sergeant (E-5) to Sergeant First Class (E-7), with no Staff Sergeant (E-6) rank included. The way it works is an individual must obtain three criteria: Score, Medals, and PPH (Points Per Hour). Score can be obtained in two ways: a) Killing an enemy (one point per kill) or b) Capturing or neutralizing an enemy flag(s) (three points per capture) and (two points for neutralization). However, during Capture the Flag mode, points can be obtained in three ways: a) Picking up a flag and scoring it (two points for picking up) and (five for scoring), b) Killing an enemy who is carrying a flag (three points awarded) and (one point for returning flag), or c) Killing an enemy located near your or the opposing base. (defense kill - 2 points) Online Multiplayer Gameplay Multiplayer differs heavily from Campaign mode, the single player aspect of BF2:MC. The game offers only two game modes, Conquest, and Capture the Flag. Both game modes support 24 players. Like the game itself says, it changes online, and it is shown throughout gameplay. Various features such as sounds, movement, weaponry, and even different buttons are used different ways in multiplayer to better fit the competitors. In Conquest, the maps are at their full size, and are quite large. The goal is to capture a majority of the flags scattered across the map. There are two counters, which show the tickets remaining on either side. The tickets decrease by 1 for each death on the corresponding side, and by progressively more, depending on the number of flags either team has. The more flags one team has, the faster the other's tickets will decrease. If both sides have an equal number of flags, neither team's tickets will decrease, unless a member of one team dies, in which case one ticket is subtracted from the victim's team. Vehicles are readily available in this mode, and there are multiple types of maps, such as "Incursion" maps, in which every flag owned by only one of the teams is capturable. The advantage to the side with no permanent positions is the fact that they start with all of them in their possession, save one permanent position, owned by the opposite team. In Capture the Flag, players battle on a scaled down version of any one of the maps. There are only two positions, one on each side, which house each team's flag. There are multiple spawns in each position. Instead of the flags being mounted on flagpoles, as in Conquest mode, they are instead small flags perched on small bases. When a player walks over a flag, it is automatically picked up. The player carrying it must return it to their own base. The flag may only be captured if the capturing team's flag is still at their base, and not taken by their opponent. Scoring In CTF, each teams earns one point per kill, as in Conquest. If a flag carrier is killed, the killer receives 3 points for killing him. Players gain one point for returning their team's flag by touching it. Players attain one point for assisting in capturing a flag, (returning their team's flag just before a teammate captures the enemy's). Two points are gained for killing an enemy who is attacking a teammate carrying the enemy flag. If an enemy is in the flag zone, the area surrounding the flag, killing him earns two points. In Conquest, players get 1 point per kill. Players get 2 points for killing someone if they are in the vicinity of a flag owned by the player's team. Players get 5 points total for capturing a flag, two for neutralizing it and three for capturing it. Players who approach a flag being captured by one of their teammates, reducing the capture time, gain 1 point for assisting in flag capture. Universal Scoring For destroying a vehicle with an enemy inside, players get 2 points, plus an additional point for every other enemy inside. If the player destroys an enemy's vehicle, within a certain amount of time after he exits it, the player gains one point, plus additional points if the enemy was carrying a flag. For Team killing, the killer loses one point. A second team kill will subtract 2 points, a third 3 points, a fourth 6 points. The player will continue losing 6 points per team kill, until being kicked from the server after losing 24 points to team killing. Players can also vote to remove a player from the game. Reception Game Rankings has Battlefield 2: Modern Combat as 81% for PS2, 80% for the Xbox and 78% for the Xbox 360. 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